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Simple Weapons: Difference between revisions

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When attacking with a Simple Weapon without proficiency:
When attacking with a Simple Weapon without proficiency:
* You can not add your [[Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons)  
* You can not add your [[Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons). Resulting in lower chances to successfully hit enemies.
* You suffer a -4 penalty to your [[Attack]] rolls.
** For example:
*** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Simple Weapons]] makes an attack to an enemy with a [[Quarterstaff]], their Attack Roll would be: ''1d8 + 3 (Strength Modifier)''.
*** When a 16 [[Strength]] character that ''has'' Proficiency with [[Simple Weapons]] makes an attack to an enemy with a [[Quarterstaff]], their Attack Roll would be: ''1d8 + 2 ([[Proficiency Bonus]]) + 3 (Strength Modifier)''


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Revision as of 11:59, 7 January 2022

Main Page > Equipment > Simple Weapons


Simple Weapons are weapons that are easy to learn and use. Any commoner can wield simple weapons in combat. Every classes except Druid, Monk, Wizard, are proficient with all type of simple weapons at level 1.

When attacking with a Simple Weapon without proficiency:

  • You can not add your Proficiency Bonus (Strength for Melee Weapons, Dexterity for Ranged Weapons). Resulting in lower chances to successfully hit enemies.

Every classes except Druid, Wizard, Sorcerer are proficient with all type of simple weapons at level 1.

  • Druids are proficient with clubs, daggers, darts, javelins, maces, quarterstaffs, sickles, slings, spears.
  • Wizards are proficient with daggers, darts, slings, quarterstaffs, light crossbows.
  • Sorcerers are proficient with daggers, darts, slings, quarterstaffs, light crossbows.

List Of Simple Weapons