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Inquisitor's Might: Difference between revisions
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| description = You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can {{Cond|Dazed|Daze}} enemies for 1 turn. | | description = You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can {{Cond|Dazed|Daze}} enemies for 1 turn. | ||
| image = Inquisitor's Might.webp | | image = Inquisitor's Might.webp | ||
| cost = bonus | | cost = bonus, chaoat | ||
| concentration = | | concentration = | ||
| damage = | | damage = |
Revision as of 01:48, 9 December 2023
Template:Up to date
Inquisitor's Might is a Bonus Action available to . This ability allows these Paladins to grant a 2 turn single-target buff which causes their or their ally's weapon attacks to deal an additional + Radiant damage and can enemies for 1 turn.
Description
You or an ally's weapon attacks deal an additional + Radiant damage and can enemies for 1 turn.
Properties
- Cost:
- Bonus action + Channel Oath Charge
- Details:
- Range: 9 m / 30 ft
Condition: Inquisitor's Might
Duration: 2 turns
- Affected character's weapon attacks deal an additional + Ability Score Modifier Radiant damage.
- Affected character's weapon attacks can enemies for 1 turn.
How to learn
Classes:
- Class level 1: Oath of Vengeance