Ad placeholder
Thunderwave: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Updated save field) |
(Added "damage save" and "damage save effect" params to SpellPage template. This should allow the appropriate save to show up in Cargo search tables.) |
||
Line 18: | Line 18: | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage type = Thunder | | damage type = Thunder | ||
| damage save = CON | |||
| damage save effect = half | |||
| save = CON | | save = CON | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. |
Revision as of 19:05, 11 January 2024
For the equivalent spell, see .
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Ring of Absolute Force ( Recharge: Short rest)
- Thunderpalm Strikers ( Recharge: Long rest)
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
- The incantation for Thunderwave is Detono, Latin for "I expend thunder".
Visuals
External Links
- Thunderwave on the Forgotten Realms Wiki