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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}} | {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}} | ||
Revision as of 15:34, 9 March 2024
For the equivalent spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown .
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 6: Storm Sorcery (Storm Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Amulet of Windrider ( Recharge: Short rest)
Notes
- A successful Saving throw means that a creature is neither pushed back, nor goes