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Thunderwave: Difference between revisions
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Thunder damage for each Spell Slot Level above 1st.
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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Fist of Four Thunders}}.}} | {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Fist of Four Thunders}}.}} | ||
Revision as of 15:45, 9 March 2024
For the equivalent spell, see .
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
Ring of Absolute Force (
Recharge: Short rest)
Thunderpalm Strikers (
Recharge: Long rest)
Notes
- If an affected creature passes the
Saving throw, in addition to only taking half damage, they are also not pushed back.
- The incantation for Thunderwave is Detono, Latin for "I expend thunder".
Visuals
External Links
Thunderwave on the Forgotten Realms Wiki