Template:Condition page: Difference between revisions

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{{#if:{{{notes|}}}|
{{#if:{{{notes|}}}|
== Notes ==
== Notes ==
<div class="bg3wiki-tooltip-box">
{{{notes}}}
{{{notes}}}
</div>
}}{{#if:{{#lvar:stackid}}|{{blank}}
}}{{#if:{{#lvar:stackid}}|{{blank}}


== Conditions with the same stack ID ==
== Conditions with the same stack ID ==
<div class="bg3wiki-tooltip-box">
Conditions with the [[stack ID]] {{code|{{{stack id}}}}}, only one of these can be applied at the same time:
Conditions with the [[stack ID]] {{code|{{{stack id}}}}}, only one of these can be applied at the same time:
{{#cargo_query:
{{#cargo_query:
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|outro={{ConditionsTableFooter}}
|outro={{ConditionsTableFooter}}
}}{{Main namespace only|[[Category:Conditions with shared stack IDs]]}}
}}{{Main namespace only|[[Category:Conditions with shared stack IDs]]}}
</div>
}}{{#if:{{{suppress sources|}}}||{{blank}}
}}{{#if:{{{suppress sources|}}}||{{blank}}


== Sources of {{#lvar:name}} ==
== Sources of {{#lvar:name}} ==
<div class="bg3wiki-tooltip-box">
{{Condition sources|{{#lvar:page}}}}
{{Condition sources|{{#lvar:page}}}}
</div>
}}
}}
<!--some housekeeping:categories and cargo-->{{Main namespace only|[[Category:Conditions]]}}{{#switch: {{{this is an example|}}}
<!--some housekeeping:categories and cargo-->{{Main namespace only|[[Category:Conditions]]}}{{#switch: {{{this is an example|}}}

Revision as of 18:19, 20 March 2024

Template documentation

If the page title is Blah (Condition), then you don't have to provide the name parameter. Likewise, if the icon for the condition is called Blah Condition Icon.webp then you don't have to provide the icon parameter.

If a condition has multiple types, separate them with a semicolon.

{{Condition page
| effects =
| type =
| honour mode = 
| stack id = 
| status groups = 
| tick type = 
| stack type = 
| stack priority = 
| properties = 
| notes =
}}

Examples:

Blade Ward (Condition)

Condition Type Icon.pngCursedProne

Honour mode

  • If you get hit by anything you are not resistant too, you immediately die.

Properties

Status IDStack ID: HASTE

Status groupsStatus groups: SG_RemoveOnRespec

Loses duration: end of turn

If already applied: don't apply

Stack priority: 10

More properties:

Notes

  • note 1
  • note 2

Conditions with the same stack ID

Conditions with the stack ID HASTE, only one of these can be applied at the same time:

Condition Effects

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Celestial Haste]]

{{{page}}} [[{{{page}}}|Haste Spores]]

{{{page}}} [[{{{page}}}|Hastened]]

{{{page}}} [[{{{page}}}|Sword Spider's Haste]]

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

Sources of Blade Ward

No results


Bone Chilled (Condition)

Sources of Bone Chilled

No results


Flesh Rot (Condition)

Condition Type Icon.pngDiseased

Sources of Flesh Rot

No results


Multiple types example

Condition Type Icon.pngDiseasedCursedIncapacitatedProneCharmed

This template defines the table "conditions". View table.

Template data

No description.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
namename

If specified, overrides the name.

Default
Uses the name of the page, minus (Condition).
Stringoptional
iconicon

If specified, overrides the icon.

Default
Uses the "name" plus Condition.webp
Fileoptional
diseasedisease

If specified, sets the type to be disease

Booleandeprecated
typetype

The type or types of the condition. If multiple, separate the types with commas.

Suggested values
Cursed Diseased Poisoned Polymorphed Charmed Frightened Incapacitated Prone Unconscious Blinded Maimed
Stringoptional
stack idstack id

Stack ID for the condition. Conditions with the same stack ID can not be present at the same time. If a stack ID is specified, it will only display if there are other conditions with that stack ID. It will also display those conditions.

Example
HASTE, Polymorph_WildShape
Stringoptional
status groupsstatus groups

Any status groups the condition belongs too. If multiple, separate the types with commas.

Example
mad, invisible, helpable condition, light, weapon coating,
Stringoptional
tick typetick type

When the condition loses duration. This can be at the start or end of a turn. If marked with '''none''' the condition will be marked as not having a duration. This may be used by conditions who are active based on something else like a passive feature or standing near something. If you are unsure, leave it empty.

Suggested values
start end none
Stringoptional
stack typestack type

Decides what happends when the condition is applied while already being present. '''additive''' adds the durations together, '''overwrite''' replaces the present condition and duration with the new, and '''ignore''' will keep the present condition and duration. This can be important on conditions who have the same stack ID as other conditions to show which of them takes priority, and for showing if you can increase the duration of a condition by applying it again.

Suggested values
additive overwrite ignore
Stringoptional
stack prioritystack priority

Conditions with higher stack priority overwrite conditions with lower stack priority when applied.

Example
1, 3, 5, 10
Stringoptional
propertiesproperties

Properties for the condition. If multiple, separate the types with commas.

Example
FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead
Stringoptional
effectseffects

The description of the condition.

Contentsuggested
this is an examplethis is an example

If specified, does not insert into the Conditions table.

Booleanoptional
suppress sourcessuppress sources

If specified, will not display "sources of".

Booleanoptional
honour modehonour mode

Changes that apply under the honour mode difficulty.

Stringoptional
notesnotes

Notes, displayed before the list of sources

Stringoptional