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Ray of Frost: Difference between revisions
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(added liquid surface interactions to notes) |
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| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | | higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | ||
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}. | * At character level 10, the damage increases to {{DamageText|3d8|Cold}}. | ||
| notes = * Casting this spell at a | | notes = * Casting this spell at a {{Area|Fire (surface)}} surface will extinguish it. | ||
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]]. | * Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]]. | ||
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]]. | * Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]]. |
Revision as of 08:34, 6 May 2024
For the equivalent spell, see .
Ray of Frost is a cantrip (Evocation). It deals Cold damage to the target and slows it down.
Description
Reduces the target's Movement Speed by 3 m / 10 ft.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Cold.
- At character level 10, the damage increases to 3d8Cold.
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Casting this spell at a Fire surface will extinguish it.
- Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
- Casting this spell on a Wet target causes double damage due to Vulnerability.
- The incantation for Ray of Frost is Glacies, Latin for "ice."