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Daddy: Difference between revisions

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{{Range|m=4|ft=13}}
{{Range|m=4|ft=13}}
*On a failed saving throw, total [[Hit Points]] are decreased. If lowered to 0, the target ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
*On a failed saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
== Unique Abilities ==
== Unique Abilities ==



Revision as of 11:21, 20 August 2023

Strongest Daddy Ever!
Daddy
NPC Daddy.png
Stats
Level 7

STR

6
(-2)

DEX

16
(+3)

CON

16
(+3)

INT

12
(+1)

WIS

14
(+2)

CHA

15
(+2)
Bg3 content hr.png
Creature Race Icon.png  Race Wraith
Creature Type Icon.png  Type Undead
HP Icon.png  HP 67
Creature AC Icon.png  AC 13
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 0kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to Non-Magical AcidResistant to Non-Magical ThunderImmune to all NecroticResistant to Non-Magical FireResistant to Non-Magical LightningResistant to Non-Magical ColdImmune to all Poison
Character information
Family Mummy Doggy Oliver

Daddy is a unique Shadow in the Shadow-Cursed Lands and in the service of the curse-bound Tiefling child Oliver.

He appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by Mommy and Doggy.

Attacks

Daddy's Lecture

Daddy infuses his hands with putrefying energy to discipline the naughty children.

Action

Attack roll: +6

 Range: 12 m / 40 ft
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Strength Drain

Possibly drain a target's Hit Points. The target dies if its hit points are reduced to 0

Attack roll: +6
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic
DC 10  Constitution saving throw

Duration: Until Long rest

 Range: 4 m / 13 ft

  • On a failed saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Unique Abilities

Dark Currents

Dissolves into the ground and emerges from the shadows at a different location.

 Range: 8 m / 26 ft

Aura of Vile Oblivion

Gives the Extinguishing Malice passive.

  • Causes all light sources magical and mundane to go out.

 Range: 3 m / 10 ft Radius.