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Abjure Enemy: Difference between revisions
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| description = [[Frightened (Condition)|Frighten]] an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]] | | description = [[Frightened (Condition)|Frighten]] an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]] | ||
On Save: Target is [[Slowed | On Save: Target is [[#Condition: Adjure Enemy: Slowed|Slowed]] instead. | ||
| image = Abjure Enemy Icon.png | | image = Abjure Enemy Icon.png | ||
| cost = chaoat:1, action | | cost = chaoat:1, action | ||
Line 23: | Line 23: | ||
| save = | | save = | ||
| additional = | | additional = | ||
===On Save=== | |||
====Condition: Adjure Enemy: Slowed==== | |||
[[Movement speed]] is halved. Taking damage ends this condition. | |||
| higherlevels = | | higherlevels = | ||
| class learns at level 3 = Oath of Vengeance | | class learns at level 3 = Oath of Vengeance |
Revision as of 17:44, 5 September 2023
Template:Up to date
Abjure Enemy is an Oath of Vengeance Paladin Action. This ability allows them to Frighten an enemy.
Description
Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Channel Oath Charge + Action
- Details:
- Range: 18 m / 60 ft
On Save
Condition: Adjure Enemy: Slowed
Movement speed is halved. Taking damage ends this condition.
Condition: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3: Oath of Vengeance