Fighting style: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
! Description
! Description
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Archery Icon.png | '''Archery''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Archery|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}}
| You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
| You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Defence Icon.png | '''Defence''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Defence|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}}
| You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
| You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Duelling Icon.png | '''Dueling''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Duelling|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
| When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Great Weapon Icon.png | '''Great Weapon Fighting''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Great Weapon Fighting|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
Line 29: Line 29:
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Protection Icon.png | '''Protection''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Protection|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
Line 35: Line 35:
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
|-
|-
| style="text-align:center;" | {{ImageText | Fighting Style Two Weapon Icon.png | '''Two Weapon Fighting''' | h = 50 }}
| style="text-align:center;" | '''{{SAI|Two-Weapon Fighting|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.

Revision as of 02:26, 23 September 2023

Template:Up to date

Fighting Style is a class feature available to Fighters at Level 1, Paladins and Rangers at Level 2, College of Swords Bards at Level 3 and Champion Fighters again at Level 10. Each fighting style can only be chosen once.

List of Fighting Styles

Fighting Style Available To Description
Archery Archery Fighter
Ranger
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence Fighter
Paladin
Ranger
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling Fighter
Paladin
Ranger
College of Swords Bard
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting Fighter
Paladin
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  • This also applies to Versatile weapons wielded with both hands.
  • Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, Divine Smite, and a Fire- or Poison-dipped weapon may also be rerolled.
Protection Protection Fighter
Paladin
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.

(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)

Two-Weapon Fighting Two-Weapon Fighting Fighter
Ranger
College of Swords Bard
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.