| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates {{SAI|Death Ward}} leaving the target with 1HP and wasting the second attack. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
When interacting with effects like Death Ward and dealing multiple attacks to the same creature, if the 1st attack was sufficient to down the target, the 2nd attack will apply beforeDeath Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray and Eldritch Blast (as of 4.1.1.3669438).