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Arrow of Ice: Difference between revisions
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***{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 12 to resist | ***{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 12 to resist | ||
|condition = Difficult Terrain | |condition = Difficult Terrain | ||
| | |condition2 = Prone | ||
|where to find = | |where to find = | ||
*Starting equipment for [[ranger]]. | *Starting equipment for [[ranger]]. |
Revision as of 22:28, 24 October 2023
Arrow of Ice is a Consumable(Arrow) item that can be fired from a Ranged Weapon.
Vapour curls off the point of the arrowhead like breath on a winter day.
Properties
- Arrows
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
-
UID
ARR_Arrow_Of_IceUUID
2e297d80-823b-4200-926e-6ca23f488090
Effect
- Deals Weapon Damage and explodes in a blast of ice, dealing an additional 2d4ColdDRS damage.
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Dexterity saving throw: DC 12 to negate the cold damage.
- Creates area: Ice Surface
- AoE: 2 m / 7 ft (Radius)
- Duration: 2 turns
- Inflicts
- Inflicts
- Dexterity saving throw: DC 12 to resist
Condition: Difficult Terrain
- Movement Speed halved
Condition: Prone
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Where to find
- Starting equipment for ranger.
- Sold by:
- Arron in the Druid Grove
- Cyrel in the Risen Road Toll House
- Roah Moonglow in the Shattered Sanctum/Moonrise Towers
- Quartermaster Talli in the Last Light Inn
- Barcus Wroot in the Last Light Inn
- Also dropped by several enemies.
External Links
- Ice arrow on the Forgotten Realms Wiki