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Za'krug
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Goblin Boss | |||||||
Za'krug | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | [[Goblin|Goblin]] | ||||||
Type | Humanoid | ||||||
HP | 21; 27TTactician | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Experience on kill | 50 | ||||||
Model | |||||||
Za'Krug is a Goblin NPC who is the Goblin boss leading the attack of the Druid Grove at the start of Act One. When approaching the Druid Grove for the first time a cutscene will begin after which Za'Krug is immediately hostile.
Similar to the weakned Intellect Devourers on the nearby beach, Za'Krug and his cohort lack the racial bonuses found on otherwise identical enemies later in the game when fought on Tactician difficulty.
Attacks and Abilities
Main Hand Attack - Goblin Scimitar
Attack roll: +5
1d6 + 2 (3~8) Slashing
Reckless Warcry
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
Range: 15 m / 49 ft Radius
Recharge: Short rest
Notable Loot
External Links
- Za'krug on the Forgotten Realms Wiki