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Hellrider Paladin

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Revision as of 09:53, 11 June 2024 by Nodforkiss (talk | contribs) (reworked attack section)
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Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Attacks and Abilities

Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Compelled Duel.webp
Compelled Duel Compelled Duel ()
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Backbreaker.webp
Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest


Notes