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Blade of Rime
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Blade of Rime is an action that allows a to use their equivalent of by expending Ki Points instead of Spell Slots.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6
Cold to anyone nearby. It leaves an ice surface.
This spell can be cast while you are .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
1d10 (1~10)
Piercing
- +
2d6 (2~12)
Cold
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
-
AoE: 2 m / 7 ft (Radius)
-
Creates Area: Ice
-
dex, negate Cold damage Save
Area: Ice
![Ice Ice](/w/images/thumb/8/89/Ice_surface_Icon.webp/30px-Ice_surface_Icon.webp.png)
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements