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Meenlock

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Revision as of 21:25, 13 November 2023 by HiddenDragon (talk | contribs)

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Meenlock
Meenlock.jpg
Stats
Level 6

STR

7
(-2)

DEX

17
(+3)

CON

14
(+2)

INT

11

WIS

12
(+1)

CHA

8
(-1)
Creature Race Icon.png  Race [[Meenlock|Meenlock]]
Creature Type Icon.png  Type Fey
HP Icon.png  HP 49
Creature AC Icon.png  AC 16
Creature Size Icon.png  Size Smalll
Weight Icon.png  Weight 50kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Last Light Inn - Cellar
Experience on kill 50


Meenlock are enemies found in Act Two. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.

Attacks and Abilities

Melee Attack - Claws

Lash out with venomous claws to Paralyse Paralyse your target.

Action

Attack roll: +6

DC 13  Constitution saving throw to prevent Paralysed Paralysed.

Shadow Teleport

Teleport to a shadowy location.

Bonus action

Fear Aura

Can possibly frighten frighten nearby Beasts and Humanoids by its fey presence.

  • Enemies of the Meenlock unconditionally receive the Meenlock Fear Meenlock Fear when nearby. By itself, this condition has no fear effect, but on each turn after receiving this condition, or if another Meenlock approaches during the round, one must make a DC 13  Constitution saving throw to prevent a Frightened Frightened for 2 turns.

Notes

  • The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
  • Protection from Evil and Good can help negate the effect of Meenlock Fear.

Notable Drops

Swarming Toadstool
Dragon Egg Mushroom
Poison Spore
Tongue of Madness
Nothic Eye
File:Timmask Spores Unfaded Icon.pngTimmask Spores
Bonecap
Ochre Jelly Slime

External links