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Daddy

From bg3.wiki
Revision as of 03:48, 28 December 2023 by Emersonrp (talk | contribs) (→‎Attacks and Abilities: Fixes misspelled "receives")

Daddy is a unique Shadow in the Shadow-Cursed Lands and in the service of the curse-bound Tiefling child Oliver.

Strongest Daddy Ever!
Daddy
NPC Daddy.png
Stats
Level 7

STR

6
(-2)

DEX

16
(+3)

CON

16
(+3)

INT

12
(+1)

WIS

14
(+2)

CHA

15
(+2)
Creature Race Icon.png  Race Wraith
Creature Type Icon.png  Type Undead
HP Icon.png  HP 67
Creature AC Icon.png  AC 13
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 0kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +3
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all Poison
Character information
Family Mummy, Doggy, Oliver

It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by Mummy and Doggy.

Attacks and Abilities

Daddy's Lecture Daddy's Lecture
  • Ranged action dealing 3d10Damage TypesNecrotic damage.
  • Beware: this attack has a hidden AoE: 5 m / 16 ft (Radius) effect. Even if it misses its target, nearby entities will also endure a separate Attack roll.
Life Drain Life Drain
  • Possibly drain a target's Hit Points, dealing 2d8+3Damage TypesNecrotic damage.
  • Target receives the condition Life Drain Life Drain Duration: Until Long rest.
  • On a failed Constitution saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.
Dark Currents Dark Currents
  • Dissolves into the ground and emerges from the shadows at a different location as far as  Range: 8 m / 26 ft away.
  • Requires at least  3 m / 10 ft movement of Movement Speed to use.
Aura of Vile Oblivion
  • Gives the Aura of Vile Oblivion Aura of Vile Oblivion condition.
  • Causes all light sources magical and mundane to go out inside a AoE: 5 m / 16 ft (Radius).