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Avenge Glut's Circle is a quest in Act One of Baldur's Gate 3. It can be started by talking to Glut in Ebonlake Grotto.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- A myconid named Glut heard the Sovereign ask us to kill the duergar. It wants to join us.
- Glut, a powerful myconid, offered to help us kill the duergar, but we declined.
- The myconid Glut joined our party to help us kill the duergar.
- We changed our minds and decided to accept Glut's help.
- We left the Underdark. Glut can't stand the sunlight and will stay behind until we return.
- We defeated the duergar. Glut is pleased.
- Glut wishes to see the defeated duergar. We agreed to escort it to the bodies.
- Glut wants us to kill Sovereign Spaw so it can become the new ruler of the circle.
- We agreed to help Glut kill Spaw.
- We attacked Sovereign Spaw. The other myconids came to its aid.
- Sovereign Spaw is defeated. We should speak to the Glut - the new Sovereign.
- Glut knows Sovereign Spaw has been defeated. It wants to speak to us at the Myconid Circle.
- (Refuse) We refused to help destroy Sovereign Spaw. Glut attacked us.
- (Accept) Sovereign Glut rewarded us and named us King-Bringer.
- Glut died.
- We left the region without helping Glut.
Walkthrough
Sovereign Glut X: 59 Y: -110 is south of Derryth Bonecloak and west of Sovereign Spaw in Ebonlake Grotto in the Underdark. If the party moves near him after accepting Defeat the Duergar Intruders. He asks the party to share a vision of home with them, and shares a vision of his circle being slaughtered by duergar in return. Glut's request depends on whether the party has dealt with the duergar or not. If the party has already defeated the duergar, it asks to see their corpses from itself. If the duergar have not yet been defeated, it asks to join the party in slaying them. If the party refuses to have Glut tag along, he remains in the Grotto and the quest is incomplete until he is taken to see the duergar.
Once the duegar have been defeated and Glut has seen their corpses for himself, he tells the party that he doesn't belong in the circle of Spaw. He also blames Spaw for hiding away in the Grotto while Glut begged him for help to fight against the duergar. Glut asks the party to aid him in taking down Spaw, so he can raise the circle of Glut. If the party outright refuses or says they don't want to get involved, Glut becomes hostile.
If Glut is sided with, return to Spaw. Spaw initially thanks the party for defeating the duergar, but Glut interjects about how no one listened to Glut's song when it sang for help. Spaw asks the party to explain what is going on, and the player has an opportunity to betray Glut and side with Spaw after all, triggering a fight. Spaw and the other Myconids in the grotto will assist in the battle.
If the party chooses to still attack Spaw, a fight is triggered and the whole Grotto becomes hostile. Only Spaw needs to be taken down - the other Myconids cease combat once Spaw is defeated.
Causing Glut to stage a coup, then picking a side, earns the Inspirational Event Warmonger (Charlatan background). Supporting Glut to kill Spaw earns the Inspirational EventNew Management (Haunted One background).
If Glut is sided with, it names the party Kingbringer. If Spaw is sided with, it names the party Kin Spirit. Regardless of which Sovereign is sided with, they both ask for help getting revenge on a drow named Nere, starting Deliver Nere's Head.
Quest reward
- Winter's Clutches - If siding with Glut
- Nothing but Glut's inventory contents (Scroll of Blur, Scroll of Hold Person, Hastening Spores, 3 Lump of Myconid Flesh, Poison Spore, and Swarming Toadstool) - If siding with Spaw
Companion approval
- Refusing to kill Spaw; "I'll have no part in this." or "If you're so eager for blood..."
- Agreeing to kill Spaw; "Why not. Spaw's time is done."
Notes
- If caught attempting to loot Spaw's corpse after its defeat, Glut and the rest of the colony will turn hostile.