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Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Way of the Profane Ki is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a monk is present in the party.
Way of the Profane Ki | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Title | Countermeasure: Monk | ||||||||||||
Race | Aberration | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Aberration | ||||||||||||
Armour Class | 22 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (180 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Resistant | Bludgeoning | ||||||||||||
Conditions | |||||||||||||
| You have 10 temporary hit points. If these are removed by damage, the shield bursts and possibly stuns nearby foes. | ||||||||||||
Features | |||||||||||||
| Difficult terrain doesn't slow you down and you can jump an additional 20ft/6m. | ||||||||||||
| Use your reaction to reduce the damage of a ranged weapon attack. You can use a Ki point to deflect the missile back at the attacker. | ||||||||||||
| If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Unarmed attacks count as magical damage. | ||||||||||||
| After making an attack, can make another unarmed attack as a bonus action | ||||||||||||
| Attacks deal at least 1d8Bludgeoning | ||||||||||||
| Attacks scale with Dexterity if Dexterity is higher than Strength | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| You are immune to poison damage, Poisoned (Condition), and diseases. | ||||||||||||
| You can use your reaction to gain resistance to falling damage. | ||||||||||||
| If you are charmed or frightened, you automatically remove those conditions. | ||||||||||||
Unarmoured Defence | While unarmoured, add your Wisdom modifier to your AC. | ||||||||||||
| Your movement speed increases by 40ft/12m while not wearing armour or a shield. |