Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Improvised Melee Weapon (Bonus Action)

From bg3.wiki
Revision as of 02:47, 28 April 2024 by HiddenDragon (talk | contribs)
Improvised Melee Weapon Bonus Action.webp

Improvised Melee Weapon is a Berserker Berserker Action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while Raging Raging.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Bonus action
Damage:
Object (1~8)[note 1] Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 2] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 2]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 2]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Improvised Melee Weapon counts as a melee unarmed attack.

Footnotes

  1. See details for damage amount
  2. 2.0 2.1 2.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.