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Zeddi'in

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Revision as of 22:10, 8 November 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Raider Zeddi'in is a githyanki soldier that can be summoned through an Astral Rift opened by Gate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate. | image = Zeddi'in Model.png }} {{Infobox creature | name = Raider Zeddi'in | race = Githyanki | image = <gallery> Zeddi'in Model.png|Model Portrait Zeddi'in.png|Portrait </gallery> | faction = Crèche Y'llek | size = Medium | type = Humanoid | archety...")
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Raider Zeddi'in is a githyanki soldier that can be summoned through an Astral Rift opened by Ri'zel Gate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack Ranged Attack ()   –  Githyanki Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Manoeuvres[edit | edit source]

Zeddi'in can spend up to three Superiority Die on Battle Manoeuvers:

Rally Rally ()
8 Temporary hit points

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack (Ranged) Trip Attack (Ranged) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful shot that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]