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Zeddi'in
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Raider Zeddi'in is a githyanki soldier.
Involvement[edit section | visual editor]
Act Three[edit section | visual editor]
Zeddi'in can be summoned through an Astral Rift opened by 
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
-
Brace (Ranged) (
) –
Githyanki Crossbow
- Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
-
Misty Step (
)
- Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m (60 ft)
Recharge: Long rest
-
Piercing Shot (
) –
Githyanki Crossbow
- Damage: 5~14
Deal regular damage and possibly inflict 
Undead and constructs can't receive Gaping Wounds.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Ranged Attack (
) –
Githyanki Crossbow
- Damage: 5~14
Make a ranged attack with your equipped weapon.
Manoeuvres[edit section | visual editor]
Zeddi'in can spend up to four 
-
Rally (
+
)
- Healing: 1 + modifiers
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 
-
Trip Attack (Ranged) (
+
) –
Githyanki Crossbow
- Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target 
Allies[edit section | visual editor]
Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:
Loot[edit section | visual editor]
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