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Zeddi'in

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Raider Zeddi'in is a githyanki soldier who can be summoned through an Astral Rift opened by Gate Master Ri'zelGate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Githyanki Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Long rest Recharge: Long rest
Piercing ShotPiercing Shot (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Manoeuvres[edit section | visual editor]

Zeddi'in can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing:
8 TemporaryHealingHealing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Trip Attack (Ranged)Trip Attack (Ranged) (Action + Superiority Die)   –  Githyanki Crossbow
Damage: 5~14 + modifiers

A powerful shot that possibly knocks the target ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Notable loot[edit section | visual editor]