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Zeddi'in

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Raider Zeddi'in is a githyanki soldier.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Zeddi'in can be summoned through an Astral Rift opened by Gate Master Ri'zelGate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Githyanki Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Long rest Recharge: Long rest
Piercing ShotPiercing Shot (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Manoeuvres[edit section | visual editor]

Zeddi'in can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing: 1 + modifiers
8 TemporaryHealingHealing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Trip Attack (Ranged)Trip Attack (Ranged) (Action + Superiority Die)   –  Githyanki Crossbow
Damage: 5~14 + modifiers

A powerful shot that possibly knocks the target ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]