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Verres Major

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Revision as of 01:54, 11 November 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Verres Major is a boar summoned via a Beast Master's Boar Companion ability, a variant of Ranger's Companion. | image = Verres Major Model.png }} {{Infobox creature | name = Verres Major | image = <gallery> Verres Major Model.png|Model Portrait Verres Major.png|Portrait </gallery> | race = Boar | va = | level = 5 | size = Medium | type = Beast | ac = 14 | e hp = 54 | hp = 27 | weight kg = 80 | str = 15 | dex = 11 | con = 12 | int = 2 |...")
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Verres Major is a boar summoned via a Beast Master's Boar Companion Boar Companion ability, a variant of Ranger's Companion Ranger's Companion. Verres Major is upgraded from Verres Verres once the Beast Master reaches level 5, and becomes Verres Calamitosus Verres Calamitosus once the Beast Master reaches level 11.

Combat

Attacks and abilities

Boar Charge Boar Charge ()
D4 Slashing.png 1d4 + 1 (2~5) Damage TypesSlashing

Charge forward, attacking all hostile creatures in the way. Deals 1d4 + 1Damage TypesSlashing and potentially knocks targets Prone Prone.

Tusk Attack Tusk Attack ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Rage Rage ()

Go into a frenzy, increasing your size and becoming stronger through raw anger.

While raging, your melee attacks deal an additional 2+1d4Damage TypesSlashing[See Notes] damage and you are Enlarged Enlarged[See Notes].

You gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Frenzied Strike Frenzied Strike ()

Gore an enemy as a bonus action while in a fit of rage.

 Melee: 1.5 m / 5  ft

Because of the Prey's Scent Prey's Scent passive, Beast Master rangers may wish to attack the target marked by Hunter's Mark Hunter's Mark for optimal damage.

At higher levels

As the Ranger gains levels, Verres Major will grow as well until it transforms into Verres Calamitosus Verres Calamitosus at level 11:

Level 7

Dash Dash ()
Cover more distance this turn: double your Movement Speed.
 Range: Self
Disengage: Bonus Action Disengage: Bonus Action ()
Retreat safely. Moving won't provoke Opportunity Attacks.
 Range: Self
Help Help ()
Help an ally in need. Remove Burning Burning, Downed Downed, Ensnared Ensnared, Entangled Entangled, Enwebbed Enwebbed, Condition Type Icon.pngProne, Sleeping Sleeping.
 Range: 1.5 m / 5 ft

Level 8