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Klen

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Revision as of 04:16, 24 November 2024 by NCBlizzy (talk | contribs) (→‎Moonrise Towers)
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Zealot Klen is a human Zealot of the Absolute in Act Two. He can be found within Moonrise Towers, patrolling the off-limits area of the first floor.

Portrait Klen.png
Disciples may enter. All others are to be culled, by the General's decree.
Klen

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Rylveth can be first encountered on the first floor of Moonrise Towers, where he can be seen patrolling the off-limits area connecting all the different first floor rooms. Intruding in the area will either have Marcus intervene in the party's favor, or engage tresspassing dialogue.

  • [DECEPTION] Disciple Z'rell sent me with urgent news for the General. (DC 10)
  • [INTIMIDATION] I work for the General. Perhaps he should hear of your insolence. (DC 10)
  • [ILLITHID] Commune with your parasite, plant a thought: 'This one is a disciple.'
  • Attack.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Klen is killed during the subsequent battle. His corpse will be situated next to the staircase leading into Moonrise Towers, at X: -159 Y: -137.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]