Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Adept of the Absolute

From bg3.wiki
Revision as of 04:51, 24 November 2024 by NCBlizzy (talk | contribs) (→‎Notes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Adepts are a class-like archetype of NPC's found among followers of the Absolute.

Overview[edit | edit source]

Apart from racial differences, each adept has identical statistics, abilities, and features. Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Known adepts of the Absolute[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • It's possible that the "Adepts" were originally called "Fanatics" at some point in development.
    • Some current dialogue files in the game still refer to certain Adepts as Fanatics, such as MOO_Bazaar_Guard00.html, the dialogue file for Dorikel Adept Dorikel, who still refers to him as Fanatic Dorikel.
    • It's also more consistent with the naming scheme of the Zealot of the Absolute, as Zealot and Fanatic have closer and more related meanings.