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Merim

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Adept Merim is a True Soul adept of the Cult of the Absolute in Act Two. She is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and assisting True Soul MalikMalik in vetting new arrivals.
Plenty of supplies if you're running low, True Soul.
Merim

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

If observed approaching the main entrance to Moonrise Towers for the first time, Merim stops the party and lets MalikMalik probe at their tadpoles through the use of his own. Upon recognizing the party as True Souls, Malik asks for news from the field; no matter the response, Merim notes that Disciple Z'rellDisciple Z'rell is in the audience chamber, and would want to hear from them.

Minthara's escape[edit | edit source]
Main article: Decide Minthara's Fate

If MintharaMinthara is freed from the Moonrise Towers Prison, the party can lead her out of Moonrise Towers through the main entrance. Passing by Merim and Malik results in their blocking the party's path, demanding an explanation as to why Minthara is not in her cell. If convinced the party have the authority to escort her out (or that she has been fully subjugated), they are satisfied and the party can leave peacefully;[1] otherwise Merim and Malik become hostile.

Defending Moonrise Towers[edit | edit source]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Merim is killed during the subsequent battle. Her corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -153 Y: -130.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command: FleeCommand: Flee (Action + Level 1 Spell Slot)
Command a creature to flee from you on its turn and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Guardian of FaithGuardian of Faith (Action + Level 4 Spell Slot)
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Hunger of HadarHunger of Hadar (Action + Level 3 Spell Slot)
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Notes[edit | edit source]

  1. If Minthara is recruited as a companion and returns to Moonrise Towers while Ketheric ThormKetheric Thorm is still alive, and she is not near the player character or another tadpole-infected companion, she (whether disguised or not) is attacked if seen by the tower guards or other principal followers of the Absolute. If other party members are nearby, they may be drawn into the conflict as well. The exact range required to avoid a fight is not yet known, but if avoiding a fight is desired, it is recommended that Minthara remains within sight of a tadpoled party member while in Moonrise Towers.