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Mola

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Not to be confused with Nola
Adept Mola is stationed behind the Moonrise Towers throne room in Act Two.
You're not the first to brave the dark for the Absolute. The war camps are full to bursting.
Mola

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Mola is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. After the trial ends, Mola moves to the study behind the throne room alongside Zealot Rylveth Zealot Rylveth.

Defending Moonrise Towers[edit | edit source]

If the Nightsong Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Mola is killed during the subsequent battle. Her corpse can be found at the main door entrance, at X: -151 Y: -144.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command: Flee Command: Flee (Action + Level 1 Spell Slot)
Command a creature to flee from you on its turn and do nothing else.
WIS Save WIS Save
 Range: 18 m / 60 ft
Death Ward Death Ward (Action + Level 4 Spell Slot)
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5 ft
Guardian of Faith Guardian of Faith (Action + Level 4 Spell Slot)
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar (Action + Level 3 Spell Slot)
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save DEX Save
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –   Quarterstaff
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX Save DEX Save
 Range: 18 m / 60 ft
Topple Topple (Action)   –   Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]