Name
|
Slot
|
Effect
|
Armour of Landfall
|
Armour (Light Armour)
|
- Plant Growth ()
- Cast as a level 3 spell ( Recharge: Short rest.)
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Green Bed Regeneration
- When starting your turn on Plant Growth or Vines regain 1d4 hit points.
|
Armour of Moonbasking
|
Armour (Light Armour)
|
- Lunar Bestial Vitality
- You gain 22 temporary hit points after casting Wild Shape. While those temporary hit points are active reduce all incoming damage by 1.
- Lunar Bestial Fortitude
- You have a +2 bonus to Armour Class. You also have Advantage on Saving throws against spells. This effect persists while using your druidic Wild Shape ability.
|
Armour of the Sporekeeper
|
Armour (Light Armour)
|
- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1Necrotic Damage.
- Spore Sacks
- While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
|
Ironwood Club
|
Main Hand Melee (Club)
|
|
Mutilated Carapace
|
Clothing
|
- Formless Slaughter
- You gain a +1 to Attack and Damage rolls while shapeshifting or disguised.
- Faceless Masquerade
- You have Advantage on Deception Checks and Persuasion Checks.
|