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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
10 m / 33 ft
Duration: Until Long rest
Action +
2 Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Duration: 10 turns
Range: 18 m / 60 ft
5 m / 17 ft
Action +
2 Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a
Range: 12 m / 40 ft.
Duration: Until Long rest
Melee: 1.5 m / 5 ft
Action +
2 Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune to
Thunder damage.
- !Using this spell might turn targets hostile
Duration: 100 turns
Range: 18 m / 60 ft
Action +
2 Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
Duration: 10 turns
Range: 18 m / 60 ft
Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- !Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
Action
Duration: 10 turns
- Target: Self
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee
Attack roll.
- Shadow Step(Condition): Affected entity has
Advantage on your next melee
Attack roll.
Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
Bonus action
Range: 18 m / 60 ft
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
![](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png)
![](/w/images/thumb/7/7f/Monk_Ki_Icon.png/25px-Monk_Ki_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
![D8 Psychic.png](/w/images/thumb/9/92/D8_Psychic.png/26px-D8_Psychic.png)
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png)
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
![](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png)
![](/w/images/thumb/7/7f/Monk_Ki_Icon.png/25px-Monk_Ki_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D8 Psychic.png](/w/images/thumb/9/92/D8_Psychic.png/26px-D8_Psychic.png)
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png)