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Aelis (Fist Recruit)

From bg3.wiki
Not to be confused with Aelis Siryasius

Fist Recruit Aelis is a human cleric and a recruit of the Flaming Fist. She can be found on the Risen Road in Act One.
Stop gawking and look for a way inside!

Involvement edit

Aelis is encountered at the Waukeen's Rest, struggling to get inside the burning inn together with her fellow Fists - Fist Recruit ItoFist Recruit Ito, Fist Recruit PavelFist Recruit Pavel and Fist Recruit TristanFist Recruit Tristan, along with Gauntlet YevaGauntlet Yeva. They are trying to rescue Counsellor FlorrickCounsellor Florrick and Duke RavengardDuke Ravengard who are said to be blocked inside the building.

If the party help the Fists to unblock the front door, Aelis with the rest of the squad runs upstairs to the room where Florrick is trapped, and descends back after the counsellor’s fate is resolved.

If Florrick survives, Aelis receives her orders (with the other Fists) to search for the kidnapped Duke and, after leaving the Inn, is never seen again.

Combat edit

Attacks and abilities edit

BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
BaneBane (Action + Level 1 Spell Slot)
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws.
CHA SaveCHA Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Lesser RestorationLesser Restoration (Action + Level 2 Spell Slot)
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit

External links edit