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Ancient Lair

From bg3.wiki
Undercity
Ancient Lair Undercity Ruins
The Ancient Lair is a Location within the Undercity in Act Three of Baldur's Gate 3. It is accessed through a passageway to the west of the Undercity Ruins waypoint.

Overview edit

Map of the Ancient Lair.

Main chamber edit

The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10 Perception check DC 10 Perception check) locked (DC 20 Sleight of Hand check DC 20 Sleight of Hand check) door on the north wall opens to a second room. Opening any of the chests, looting the undead, or unlocking the door to the Workshop (see below) triggers an ambush by a horde of undead.

The active party members are not SurprisedSurprised, but inflicted with the Spell RotSpell Rot curse, although those with ties to undead, such as AstarionAstarion and wizards of Necromancy school do not receive this condition. Climbing on the pillar in the north-western corner also removes spell rot temporarily.

Spell rot causes each character to take 2d6NecroticNecrotic damage per spell level every time they cast a spell, while cantrips and the cleric's Turn Undead ability do not trigger the curse. While the curse can be temporarily removedremoved, it is re-applied after three combat rounds (or 18 seconds out of combat). It is lifted upon leaving the lair.

If a party member is strong enough, it is possible to pick up at least one enemy before they awaken, effectively removing them from combat. This triggers the rest of the undead to rise. It is advisable to prioritize Ancient ServantsAncient Servants for this, as they are the most dangerous opponents in the room. The corpses can be disposed of later at the party's discretion. It is recommended that party members buff before triggering the Spell Rot curse.

Workshop edit

The locked (DC 20 Sleight of Hand check DC 20 Sleight of Hand check) door hidden in the north wall can be revealed with a PerceptionPerception check. It leads to a workshop with a chopped up body and TaronTaron, a dead half-elf. The Jar of Mystic Carrion's Brain is found on the central table, while Jar of Mystic Carrion's Liver is in the locked (DC 20 Sleight of Hand check DC 20 Sleight of Hand check) gilded chest. Destroying either of the jars causes a large explosion dealing 8d6FireFire damage. Reading the book Funerary Jar Form and Function on the nearby table, reveals that Mystic CarrionMystic Carrion has hidden his heart (in ThrumboThrumbo).

A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the BarekiBareki.

Notable characters edit

Available to Speak with Dead edit

Related locations edit

Creatures edit

Related quests edit

Loot edit

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: