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Fist Azari is human fighter and a member of the Flaming Fist. She can be found in Wyrm's Crossing during Act Three.
What I wouldn't give to grab a flagon with the duke. The man's a living legend.
Azari

Involvement edit

Fist Azari is sitting on a chair inside the guardhouse at the South Span Checkpoint (the entrance into it is from the Wyrm's Crossing only). Despite saying little to the party, Azari often initiates conversation with Fist MeadowsFist Meadows, who is not very eager to keep the conversation up. Through idle banter, it is revealed that Azari looks up to Ulder RavengardUlder Ravengard and is frustrated with being on sentry duty after two years of training.

Combat edit

Attacks and abilities edit

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Notable loot edit

Idle banter edit

Fist Azari can occasionally be heard speaking at Fist Meadows, who responds in grunts.

  • Fist Azari
    You felt those quakes? Damn near shook me right out of my boots.
    • Fist Meadows
      Mm. Mm-hm.
      • Fist Azari
        That a 'yes' or a 'no'?
        • Fist Meadows
          Mm.
          • Fist Azari
            Illuminating.
  • Fist Azari
    Two years of training, and I'm still stuck on guard duty. I need some action, Meadows. Boot on ground, blade on shield.
    • Fist Meadows
      Hm!
      • Fist Azari
        'I guarded chests from thieves' hardly makes for a good story.
        • Fist Meadows
          Mm-hm.
          • Fist Azari
            Thanks, old friend. Just what I needed to hear.
  • Fist Azari
    Ravengard's back from Elturel, did you hear? Place fell clear down to the Hells. What I wouldn't give to grab a flagon with the duke. The man's a living legend.
    • Fist Meadows
      Mm hm.
      • Fist Azari
        Glad you agree.