Battle Master
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Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass features edit

Level 3
- Superiority Dice: 4
- Your Superiority Dice are
d8s. They fuel your Battle Master manoeuvres and are expended upon use. - You regain expended Superiority Dice after either a Short Rest or a Long Rest.
- Manoeuvres
- Choose 3 manoeuvres to learn
Level 7
- Superiority Dice: 5
- You gain +1 Superiority Die
- Choose 2 additional manoeuvres.
Level 10
- The size of your Superiority Die increases to a
d10
- Choose 2 additional manoeuvres.
Manoeuvres edit
Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
| Manoeuvres | Description | Grants | Save |
|---|---|---|---|
| Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. | ||
| Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
|
STR Save |
| Distracting Strike | your target, giving your allies Advantage on their next Attack Roll against the target. |
|
|
| Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. | ||
| Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage. | ||
| Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
|
WIS Save |
| Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
|
|
| Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
|
WIS Save |
| Precision Attack | Spend a Superiority Die and add its result to an Attack Roll. | ||
| Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m / 15 ft. |
|
STR Save |
| Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. | ||
| Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. | ||
| Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. | ||
| Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target . The target must be Large or smaller. |
|
STR Save |