Bone Chill is a cantrip (Necromancy). It deals
Necrotic damage and prevents the target from regaining Hit Points.
Disadvantage on
Attack rolls.
UID
Spell flags

Description
Prevent the target from healing until your next turn. An undead target receives

Properties
- Cost
Action
Damage: 1~81d8Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8
Necrotic.
- At character level 10, the damage increases to 3d8
Necrotic.
Technical details

Target_ChillTouch

Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class level 1: Sorcerer, Warlock, Wizard, and Death Domain
- Class level 2: Circle of the Spores (Circle Spell)
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- This spell has been renamed from Chill Touch, the tabletop version's name.
- The incantation for Bone Chill is Timē, the Latin command "fear."
External links[edit | edit source]
Chill touch on the Forgotten Realms Wiki