Charisma
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Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).
Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Charisma modifier chart edit
Baldur's Gate 3 uses the Point Buy ruleset.
| Ability score | Modifier value | Ability score | Modifier value | |
|---|---|---|---|---|
| 1 | -5 | 16-17 | +3 | |
| 2-3 | -4 | 18-19 | +4 | |
| 4-5 | -3 | 20-21 | +5 | |
| 6-7 | -2 | 22-23 | +6 | |
| 8-9 | -1 | 24-25 | +7 | |
| 10-11 | +0 | 26-27 | +8 | |
| 12-13 | +1 | 28-29 | +9 | |
| 14-15 | +2 | 30 | +10 |
Ways to increase edit
The following items/entities can be consumed/used for a permanent bonus to Charisma:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following feats can increase Charisma up to a base value of 20:
Related items edit
Affecting Charisma edit
The following items increase Charisma while equipped:
- Birthright increases Charisma by +2 (up to 22)
- Duke Ravengard's Longsword increases Charisma by +2
The following items increase Charisma-based skills while equipped:
- Absolute Confidence Amulet increases Performance by +1 (but also reduces Intimidation by -1)
- Bonespike Helmet increases Intimidation by +2
- Champion's Chain increases an ally's Intimidation by +2
- Dark Justiciar Mask increases Intimidation by +1
- Envoy's Amulet increases an ally's Persuasion by +2
- Firzu's Ring of Trading increases Deception by +1
- Phalar Aluve increases Performance by +1
- Ring of Geniality increases Persuasion by +1 and Deception by +1
- The Pointy Hat increases Persuasion by a number equal to your Intelligence modifier
The following items reduce Charisma while equipped:
- Devilfoil Mask reduces Charisma by -1 per nearby creature also wearing a mask
- Smuggler's Ring reduces Charisma by -1
The following items reduce Charisma-based skills while equipped:
- Absolute Confidence Amulet reduces Intimidation by -1 (but also increases Performance by +1)
Affecting saving throws edit
The following items grant a +1 bonus to Charisma saving throws:
- Cerebral Citadel Armour via Illithid Protection (only if infested by a tadpole)
- Circlet of Psionic Revenge (only if Githyanki)
- Seemingly Gleaming Ring
- Tyrannical Jackboots via Scintillating
The following items grant Advantage on Charisma saving throws:
- Fey Semblance Amulet via Semblance of Fey
- Silver Sword of the Astral Plane via Githborn Psionic Resistance (only if Githyanki)
The following items grant Disadvantage on Charisma saving throws:
Affecting ability checks edit
The following items grant a +1 bonus to Charisma ability checks:
The following items grant a +1d4 bonus to all ability checks:
- Shapeshifter's Boon Ring via the Shapeshifter's Boon (while shapeshifting or disguising yourself)
Benefiting from Charisma edit
- Duke Ravengard's Longsword (Stirring Execution): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
- Harmonic Dueller (Mellow Harmony): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
- Helmet of Smiting (Bolstering Smite): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
- Potent Robe (Gregarious Caster): Cantrips deal additional damage equal to your Charisma modifier.
- Potent Robe (Well-Liked and Well-Fortified): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.