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Sharp-Eye Crub is a goblin stationed in the Goblin Camp in Act One.

Portrait Crub.png
You're either with the Absolute or against her. Ain't no in-between.
Crub

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Crub is in the westernmost room of the Shattered Sanctum with Nik-Nuk Tracker Nik-Nuk and Plagg Warrior Plagg.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Goblin Bow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Hamstring Shot Hamstring Shot (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Nimble Escape Nimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Worg Companion Worg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot[edit | edit source]

External links[edit | edit source]