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Danse Macabre.webp
Danse Macabre is a level 5 necromancy spell. It summons 4 uncontrollable Ghouls to fight for you.

Description

Create 4 ghouls that fight alongside you.

Properties

Cost
Action
Details
 Range: 9 m / 30 ft
Recharge: Long rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Ghoul (Danse Macabre)

Portrait Ghoul (Danse Macabre).png
Portrait Frame.png

STR

16
(+3)

DEX

17
(+3)

CON

10

INT

11

WIS

10

CHA

8
(-1)

Duration Icon.png Duration

Long rest

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

17

Claws Claws (Action)
Lash out with deadly claws and possibly Paralyse Paralyse the target.
Death Burst Death Burst
Explode and deal 6d6Damage TypesNecrotic to all creatures within 3 m / 10 ft.
Devour Devour (Action)
Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength ModifierDamage TypesSlashing damage. Heal that many hit points.

How to learn

Granted by items:

Notes

  • This spell can only be acquired by completing the quest Unlock the Ancient Tome Unlock the Ancient Tome, in Act Three, which fully unlocks the secrets of the Necromancy of Thay.
  • Unlike Animate Dead: Ghoul Pack Animate Dead: Ghoul Pack (or other Animate Dead spells), this spell does not require corpses to cast.
  • The Necromancy School features Undead Thralls: Additional Undead Undead Thralls: Additional Undead and Undead Thralls: Better Summons Undead Thralls: Better Summons both apply to Danse Macabre. With these features, it can summon up to 5 ghouls each with more hit points and damage.
  • Ghoul (Danse Macabre) Ghouls summoned by this spell:
    • Explode with a Death Burst when killed, dealing NecroticNecrotic area-of-effect damage. This can destroy other ghouls as a chain reaction and hurt nearby party members as well.
    • Are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven mad due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
    • Cannot be controlled by the player, and can sometimes 'split' player-controlled characters into different sections of the Initiative order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast Create Water Create Water before Gale casts a spell with LightningLightning damage). This is a potentially large downside to using Danse Macabre.
    • Act simultaneously since they belong to the same swarm group, if in the same section of the initiative order. This can potentially reduce turn times due to the large number of extra creatures on the battlefield.
    • Continue to attack a Knocked Out Knocked Out target for 0 damage and do not switch targets so long as the target remains knocked out.
  • The incantation for Danse Macabre is Surgē, the Latin command "Rise!"

Bugs

Visuals