Grisly

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Captain Grisly is the owner of The Blushing Mermaid. She is too hungover to talk to the party unless asking about Vanra.

Involvement[edit | edit source]

Save Vanra[edit | edit source]

Main article: Save Vanra

Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.

If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel, a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.

Save Grisly[edit | edit source]

The true Grisly can be found in Ethel's lair in The Blushing Mermaid - Basement, enthralled by a Whispering Mask accompanied by Mask of Vengeance - The Blushing Mermaid, Mask of Terror - The Blushing Mermaid and Mask of Servitude - The Blushing Mermaid. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her Pearlspore Bells, Grisly will come to her senses and thank the party for saving her.

Attacks and Abilities[edit | edit source]

Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Command Command ()

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • If Auntie Ethel was never defeated in Act One, Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.