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PikesPikes are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.

Properties

Damage
1d10 (1~10) + Strength modifier PiercingPiercing
Details
Two-Handed Two-Handed
Range: 2.5 m / 8 ft Range: 2.5 m / 8 ft
Extra ReachExtra Reach
DippableDippable

Actions edit

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush AttackRush Attack (Action)
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)
Piercing StrikePiercing Strike (Action)
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds. (Recharge: Short rest Recharge: Short rest.)
Brace (Melee)Brace (Melee) (Movement Speed)
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result. (Recharge: Short rest Recharge: Short rest.)

List of pikes

ItemEnch.DamageDamage
type
WeightPriceSpecial
Broken Pike1d10Piercing8.1 kg
16.2 lb
10
Rusty Pike1d10Piercing8.1 kg
16.2 lb
1
Pike1d10Piercing8.1 kg
16.2 lb
20
Magical Pike+11d10 + 1Piercing8.1 kg
16.2 lb
40
Pike +1+11d10 + 1Piercing8.1 kg
16.2 lb
40
Returning Pike+11d10 + 1Piercing8.1 kg
16.2 lb
65
Homing Weapon
This weapon will return to its owner when thrown.
Breaching Pikestaff+21d10 + 2
1d4
Piercing
Force
8.1 kg
16.2 lb
190
Unseen Menace+11d10 + 1Piercing8.1 kg
16.2 lb
190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.

Legacy content

See also edit

External links edit

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