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Stijin is a Black Gauntlet of Bane and one of Lord Enver Gortash'sLord Enver Gortash's bodyguards during Act Three.
You walk these halls as a guest. You will show respect.
Stijin

Involvement edit

Act Three edit

Stijin replaces Iron Consul JaxbockIron Consul Jaxbock at X: -29 Y: 220 if she was killed before Gortash retreats to his office on the top floor of Wyrm's Rock Fortress during Act Three.

Combat edit

Attacks and abilities edit

Aura of TerrorAura of Terror (Action)

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Command: HaltCommand: Halt (Action + Level 1 Spell Slot)
Command a creature to halt, preventing it from moving or taking any type of action.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Mace +2
Damage: 7~12
1d6 + 6BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Mace +2
Damage: 7~12
1d6 + 6BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot edit