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Stijin

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Stijin is a Black Gauntlet of Bane and one of Lord Enver Gortash'sLord Enver Gortash's bodyguards during Act Three.
You walk these halls as a guest. You will show respect.
Stijin

Involvement[edit | edit source]

Act Three[edit | edit source]

Stijin replaces Iron Consul JaxbockIron Consul Jaxbock at X: -29 Y: 220 if she was killed before Gortash retreats to his office on the top floor of Wyrm's Rock Fortress during Act Three.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aura of TerrorAura of Terror (Action)

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Command: HaltCommand: Halt (Action + Level 1 Spell Slot)
Command a creature to halt, preventing it from moving or taking any type of action.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Mace +2
Damage: 7~12
1d6 + 6BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Mace +2
Damage: 7~12
1d6 + 6BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot[edit | edit source]