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Thunder (Flaming Fist)

From bg3.wiki
Not to be confused with Thunder (Damage type)
Gauntlet Thunder is a dwarven cleric and a member of the Flaming Fist. She can be found in the Lower City in Act Three.
I like your look - you've seen battle, shed some blood. Could show these softies here how it's done.

Involvement edit

Thunder is overseeing two privates, Fist KoltzFist Koltz and Fist CrosseFist Crosse, who are sparring the dummies at the training ground in Basilisk Gate Barracks. From time to time she shouts at them, revealing that both received an extra drill as punishment for sleeping on guard.

If spoken to, Thunder praises the player character's demeanor. In her opinion, they have a real martial experience and look more like soldiers than "armoured puppies" she has been training.

Companion approval edit

If the player character is a FighterFighter themselves, they get additional dialogue options while speaking to Thunder. In this case, the conversation is more substantial and might bring some approval / disapproval points from various companions:

  • Thunder: Tell me, if you had two wimps who slept through their shifts, what would you do?
    • Player character: Exactly what you're doing - push them until they collapse. Astarion disapproves -1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +2
    • Player character: Double their shifts and dock their pay. Astarion disapproves -1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach disapproves -1 Lae'zel approves +1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +1
    • Player character: Let it slide - just this once. Astarion approves +1 Gale approves +1 Halsin approves +1 Jaheira disapproves -1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1

Of all possible suggestions, Thunder approves of two first ones, and berates the player character for having a view on discipline different from hers should they choose the third one.

Combat edit

Attacks and abilities edit

AidAid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self Range: Self
BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Calm EmotionsCalm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Crusader's MantleCrusader's Mantle (Action + Level 3 Spell Slot)
Damage: 1~4
1d4RadiantRadiant

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.

Range: Self Range: Self
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Cure WoundsMass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit