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Haste
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Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become .
Description
Target yourself or an ally to become . The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes .
Properties
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
How to learn
Classes:
- Class Level 6: [[ via Magical Secrets)
- Class Level 9: Oath of Vengeance
- Class Level 10: [[ via Magical Secrets)
Notes
- WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by , and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
- s who choose the Arctic or Grassland Land at level 5 learn this spell automatically.
- s with the Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.
- Granted by Darkfire Shortbow. Recharge: Long rest
- A shorter version of Haste called Celestial Haste is granted by Gontr Mael. Recharge: Long rest
Visuals
External links
- Haste on the Forgotten Realms Wiki