Ad placeholder
Thunderwave
Jump to navigation
Jump to search
For the equivalent spell, see .
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
- Cost
Action +
Level 1 Spell Slot
- Damage
- Details
Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
Ring of Absolute Force (
Recharge: Short rest)
Thunderpalm Strikers (
Recharge: Long rest)
Notes
- If an affected creature passes the
Saving throw, in addition to only taking half damage, they are also not pushed back.
Visuals
External Links
Thunderwave on the Forgotten Realms Wiki