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Guild Artisan

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Revision as of 16:20, 22 August 2023 by ArKade (talk | contribs) (2 & 3 inspirations)
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"Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration."

Background Features

Inspirations

Act One

  • A Golden Masterpiece: Sell an item worth at least 1000 gold.
  • An Acquired Taste: Drink one of Ethel's unique potions.
  • An Artist in Need: Rescue Oskar the painter from the Zhentarim.
  • A New Vision: Reforge the broken spear.
  • In Working Order: Repair the elevator in the Zhentarim hideout.
  • Mind Over Mushroom: Gather ingredients for Omeluum's potion.
  • Regeneration: Restore power to the elevator in the Arcane Tower.
  • The Apprentice Turns Master: Craft Nettie's antidote in the cauldron.
  • The Finest Ingredients: Create a masterwork item from Sussur Tree Bark.
  • The Spider's Gift: Identify the drow armour near Waukeen's Rest.
  • Treasure & Tramp: Observe the effects of the Chest of the Mundane.
  • Valued Costumer: Trade with someone who has High approval of you.
  • Art Endures: Craft something in the Adamantine Forge

Act 2

  • Hellish Armaments: Obtain a piece of infernal equipment from Dammon

Act 3

  • Dream Big: Describe your perfect weapon to Danthelon.
  • Immoral Ingenuity: Discover the booby-trapped toys.
  • Following Instructions: Return the Sentient Amulet to Shirra.
  • Alternative Voices: Partake in the lurid services of Sharess' Caress