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Ray of Frost
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For the equivalent Way of the Four Elements Monk spell, see .
Ray of Frost is a cantrip (Evocation). It deals
Cold damage to the target and slows it down.
3 m / 10 ft.
![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
Description
Reduces the target's Movement Speed by![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
Properties
- Cost
Action
Damage: 1~81d8Cold
- Details
Attack roll
Range: 18 m / 60 ft
UID
Projectile_RayOfFrost
At higher levels
- At character level 5, the damage increases to 2d8
Cold.
- At character level 10, the damage increases to 3d8
Cold.
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by
3 m / 10 ft.
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Casting this spell at a
Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
- Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
- Casting this spell on a Wet target causes double damage due to Vulnerability.
- The incantation for Ray of Frost is Glacies, Latin for "ice."