Commander's Strike: Difference between revisions

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(updated summary and description for updated function (as far as I can tell anyway), clarified that extra attack is for the user, added tips of which classes works best with it)
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| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| granted by items = Ravengard's Scourger
| granted by items = Ravengard's Scourger, Duke Ravengard's Longsword
| notes =
| notes =
* '''Commander's Strike''' Triggers {{SAI|Extra Attack}} for the character using it.
* '''Commander's Strike''' Triggers {{SAI|Extra Attack}} for the character using it.

Latest revision as of 18:15, 3 May 2024

Commanders Strike.webp

Commander's Strike is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to expend an action, bonus action, and Superiority Dice to have an ally immediately make a weapon attack as a reaction.

Description

Direct an ally to strike a foe. The ally immediately uses a reaction to make a weapon attack.

Properties

Cost:
Action + Bonus action + Superiority Die
Details:
 Range: 9 m / 30 ft

Condition: Onus of Battle

Onus of Battle Onus of Battle

Duration: 1 turn

Affected entity can immediately use a Reaction to make a weapon attack.

How to learn

Classes:

Granted by feats: Martial Adept

Granted by items:

Notes

  • Commander's Strike Triggers Extra Attack Extra Attack for the character using it.
    • The weapon attack given to an ally does not trigger extra attack, since it doesn't cost an Action.
  • Best used on a character that can make strong weapon attacks, such as a Paladin or a Rogue.
    • This is a potent way to trigger an extra off-turn Sneak Attack from a Rogue's reaction, especially so if they use a ranged weapon as there is no way to use it for Opportunity Attacks otherwise.