Enlarge: Difference between revisions

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[[File:Enlarge Icon.png|frameless|right]]
{{SpellPage
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
| name = Enlarge
'''Enlarge''' is a variant of the [[Spells#2nd Level Spells|Level 2]] Transmutation Spell, [[Enlarge/Reduce]]. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength checks and saving throws.
| image = Enlarge Icon.png
| level = 2
| school = Transmutation
| ritual =
| classes = Sorcerer, Wizard
| class learns at level 3 = Sorcerer, Wizard
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain [[Advantage]] on [[Strength]] [[Ability Check|Checks]] and [[Saving Throw]]s.
| description = Make a creature larger.


== Description ==
Its weapons deal an extra {{DieIcon|d4|Physical}} '''1d4''' damage. It has {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s.
Make a creature larger.
| action type = action
 
| attack roll =
Its weapons deal an extra 1d4 damage. It has {{Advantage}} on [[Strength]] [[Checks]] and [[Saving Throws]].
| damage =
 
| damage modifier =
== Properties ==
| damage type =
{{InfoBlob|{{Action}} + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
| damage save =
 
| damage save effect =
''Available to level 3 [[Bard]], [[Druid]], [[Sorcerer]] and [[Wizard]].''
| damage per =
* {{Range|m=9|ft=30}}
| extra damage =
* {{Concentration}}
| extra damage modifier =
* {{SavingThrow|CON}} to negate (if used on a non-party member)
| extra damage type =
 
| extra damage save =
{| role="presentation" class="wikitable"
| extra damage save effect =
| <strong>[[File: Enlarged Condition Icon.webp|frameless|upright=0.12]] Enlarged </strong>
| extra damage per =
|-
| concentration = yes
| {{Duration|10}}
| range =
* Size is increased.
| range m = 9
* Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| range ft = 30
|}
| aoe =
== Notes and Trivia ==
| aoe m =
| aoe ft =
| condition = Enlarged
| condition duration = 10
| condition save = Constitution
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * The [[Constitution]] [[Saving Throw]] only applies when the spell is cast on a non-party member.
* Enlarge increases the [[Creature Size|Size]] category of the target creature by 1. This affects the maximum size of creature it can [[Throw]] or use as an [[Improvised Melee Weapon]], and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
* Enlarge increases the [[Creature Size|Size]] category of the target creature by 1. This affects the maximum size of creature it can [[Throw]] or use as an [[Improvised Melee Weapon]], and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
* While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is: <pre>Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)</pre> ''(See [[Creature Size]] for more information.)''
* While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is: <pre>Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)</pre> ''(See [[Creature Size]] for more information.)''
* Unarmed Strikes are affected by Enlarge.
* Unarmed Strikes are affected by Enlarge.
| video = Enlarge Reduce Visuals.mp4
}}
== External Links ==
* {{FRWiki|Enlarge/reduce|long}}

Revision as of 12:09, 18 August 2023

Enlarge Icon.png

Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.

Description

Make a creature larger.

Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.

Properties

Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Enlarged

Enlarged Enlarged

Duration: 10 turns

Constitution saving throw

How to learn

Classes:

Notes

  • The Constitution Saving Throw only applies when the spell is cast on a non-party member.
  • Enlarge increases the Size category of the target creature by 1. This affects the maximum size of creature it can Throw or use as an Improvised Melee Weapon, and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
  • While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
    Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
    (See Creature Size for more information.)
  • Unarmed Strikes are affected by Enlarge.

Visuals

External Links