Far'aag: Difference between revisions

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Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation.
Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation.
If killed, drops {[[Ring of Arcane Synergy|ring of arcane synergy]]}, {[[Githyanki Longsword|githyanki longsword]]}, and {[[Githyanki Half Plate|githyanki Half plate]]}.


==Interactions==
==Interactions==

Revision as of 08:40, 8 October 2023

Humanoid
Gish Far'aag
Gish Far'aag.jpg
Stats
Level 5

STR

15
(+2)

DEX

12
(+1)

CON

16
(+3)

INT

16
(+3)

WIS

15
(+2)

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Githyanki
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 53
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Crèche Y'llekX: 1359 Y: 831
Model
[[File:|150px]]

Far'aag is a Githyanki NPC who guards the entryway to Crèche Y'llek.

Gameplay

Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation.

If killed, drops {ring of arcane synergy}, {githyanki longsword}, and {githyanki Half plate}.

Interactions

A conversation with this character is triggered shortly after players enter the crèche.

If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.

Players have the option to simply reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.

Depending on the outcome of the player's conversation with Kith'rak Voss, the player may have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:

  • Produce the artefact as evidence.
  • DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
  • DC 18 [Githyanki][Persuasion] I will report to your kith'rak as protocol dictates. Do not forget yourself.

Failing either of these checks will cause her and the nearby guards to become hostile.


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