Greater Invisibility: Difference between revisions

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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * The initial [[Stealth]] check [[Ability Check|DC]] is 15.
| notes = * The initial [[Stealth]] check [[Ability Check|DC]] is 15.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.

Revision as of 13:10, 16 August 2023

Greater Invisibility Icon.png

Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.

Description

Turn a creature Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage. Invisibility breaks when you fail increasingly harder Stealth Ability Checks on attacking, casting spells or interacting with items.

Properties

Details
 Melee: 1.5 m / 5 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 10 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Classes:

Notes

Visuals